User:Lolcatistan/Tropes for AMTM AU SSB


 * Broken Base: Between "tourney" players (the "no items, no spellcards, Final Destination" types) and people who play the game for fun as it was intended.
 * Densier and Wackier: The amount of Ascended Memes and Lethal Joke Characters in newer instalments sometimes makes you forget that the arcade version of the first game was extremely violent, so much so that it had to be toned down considerably for the console releases.
 * Massive Multiplayer Crossover: The first game features characters from almost games made by Argosy Media, Nickelodeon, or the Hasbro-Nintendo group, as well as both of Drillimation's moneymakers (the Drillimation Series and Touhou) and the Crash Bandicoot, Spyro, Simpsons, South Park, and BFHIF franchises. Due to the Rapier/Bandai/TechEruo partnership, Melee added Azumanga Daioh and Anime All-Star characters, thanks to Rapier and Bandai's Azumanga Interactive joint-venture (they could have gotten their own fighting series, but Chris England vehemently wanted them in Smash). Brawl added characters from game companies other than Argosy Interactive, Nintendo, Sony, Rapier, Bandai, or Drillimation for the first time. It only gets MORE complex from there on out, especially with Jihee Nam's embracing the Denser and Wackier factor by hiring the people who did the "Smash Bros Lawl" videos during the Brawl era for Sm4sh, ultimately leading to Ultimate, which is a haven of Ascended Memes and fighters such as Codec Snake, preschool show characters, and a literal basketball.
 * Throw It In: How the whole series got started. Jihee was working on a crossover fighter for the Game-Fi Odyssey and PlayStation 1, "Argosy vs. The Dead End" (also known as "Argosy Crazy Fight"), involving Aaron Show, Mimsie and Friends, and adult animation characters, mainly these shown on Nickelodeon's Dead End block at the time (South Park, BFHIF, and reruns of Simpsons episodes), besides Crash and Spyro as "guest fighters". When representatives from Hasbro-Nintendo, THQ/Nickelodeon, and Drillimation showed up asking NCDI for help with their own vapourware crossover fighting game projects ("Smash Brothers", "Nicktoons Splash", and "Killer Combination"), Jihee decided to "make the video-game equivalent of the Crisis on Infinite Earths", and also decided to throw in characters from the Mitchell Project NCDI was co-producing with Argosy (whose executives "wanted a Mario to complement Aaron's Sonic").